The Wyverns are really the force multipliers here being able to add 3 attacks to a combat and potentially reduce your opponent’s attacks due to terror is great – and with 100cm move they can wiz from one side of the battle line to the other reasonably easy. The army is led by nine (9!) characters because Goblins fail command rolls a lot… and I mean a lot! So I’ve got a general (only command 8), 4 Heroes (2 riding Wyverns) and 4 Shamans (1 with a Scroll of Dispelling). Created by the Warmaster Army Builder webpage I’d also recently got some new squigs and painted them up for the tournament (more on those in a future Hobby Update) and so came up with this. For me Goblins need to be a horde army, and Warmaster delivers this option in spades.
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